Atari Coin Connection

Issue: Vol 1 Num 02 - 1977 January

ATAlll f IHII IP>IIIVIIINJG GAMI I XfPllf
In early 1974 Atari introduced the
first video driving garne to the market.
Since that time they have proven to be
the most consistently high earning type
of video games operated. Atari has
n1aintained its leadership in this field,
having the highest level of expertise in
manufacturing top quality driving games.
These games have the "staying ability"
that operators demand and players will
come back for over and over again .
Today the variety of driving ga1nes
available from Atari is such that any type
or size of location can benefit fro1n the
high collections they offer. The exciting
eigh t player games, Indy 800™ and soon
to be released Sprint 8™, have highest
attraction for arcade locations and are a
strong activity center drawing crowds and
collections. F-1 is another sensational
game with outstanding appeal to players
of all ages . For those sn1aller arcades
without sufficient space for the eight
player game, there is Indy 4 ™ , the four
player version of Indy 800™ , which has
been a top earner in many locations with
added versatility .
The one or two player Sprint 21·M
offers players a choice of twelve tracks to
enhance replay appeal. Ted Olsen, a
California arcade operator, said, "Sprint 2
is one of the best investments I've made .
It has earned between $250 and $3 00 per
week consistently over the past four
weeks." T his is only one exa1nple of the
many excellent reactions to this game by
operators.
* *
Night Driver™ is another driving
game in the Atari selection which has
shown top collections in both arcade and
street locations . Craig Singer of Nickels &
Dimes, Inc., one of the largest national
operators, said, "Night Driver has been an
exceptionally good game in all my
locations." Atari's Night Driver has
significant advantages over Midway's
competing game, 280 ZAP; the player
choices of tracks and 3 extra tracks built
in, as well as the self test program are
examples. This game has versatility and
excellent appeal for the 16 year old and
older players, as well as the younger ones.
" Without question , F-1 is the best
game I've ever had," claims Steve
Shoemaker of the Fun Factory, Redondo
Beach . " The first weekend it was in my
amusement center F-1 had an average of
one play every n1inute and a half for all
the hours we were open . With approx-
imately 225 games in this location I can
say it is our top earning game,"
Steve adds .
"Atari driving garnes exceed everyone
elses," says Ted Olsen. Craig Singer says,
" Atari video games are the best in the
industry ." These are examples of the
many satisfied opera tors who have
experienced the benefits of high collec-
tions from Atari driving games . Not only
are they top money makers, but they
n1aintain earnings over a long product
life . Driving games are always an excellent
addition to an opera tidn and Atari is the
expert driving gan1e n1anufacturer .
John Anderson Named
Vice President
Administration
Effective December 21, 197 6, Mr .
Anderson will have corporate responsi-
bility in the areas of Personnel, Facilities
Planning, Data Processing, Office Services
and legal liason .
Mr. Anderson began his career at Atari
in October 1974 as Cash Manager. He
became the Controller for the Consumer
Games Division in October 1975 and was
appointed Assistant Treasurer of Atari in
J uly 1976.
Previous experience has included posi-
tions as Accounting Manager at Unicorp,
and Cost Accounting Supervisor at ISS
Co rporation.
Mr. Anderson holds an MBA degree
from the University of Santa Clara and a
BS degree in Industrial Management from
San Jose State University .
Jean Morosin-
Administrative Assistant
to the Vice President
of Marketing -=--
~
Our 1narketing team has an eager V.P.
To be rhe best is his decree.
011 top of everything day to day
The ~vork is done without delay.
One ivho assures that all is efficient
Is the energetic V.P. 's assistant.
Mounds of paper on her desk and a
telephone to her ear.
Jeanie helps keep things going
throughout the year.
© Atari Inc .. 1977
The Story of a
OOIIAl~@lYJf™Addict
There I was in Joe's Bar waiting for
my gal and saw this game Breakout. Well ,
I decided to give it a try. "What a
rip-off." Thirty seconds and twelve lousy
points. I tl1ougl1t it was a ridiculous gan1e.
Tl1en some wise guy walked up to the
game and got 400 points on the first try.
That did it. I was determined to knock
those little bricks off the screen, just like
he did.
About five bucks later I finally got the
score to 100 and, "Wow," I got a free
game. By this time my girlfriend arrived
and we were in hot competition. At
closing time I had aln1ost gotten all those
bricks off and decided that I was hooked .
TECHNICAL TIPS
SPAIIINJ1r
c !TM
If your Sprint 2 should develop lines on the car display, a
modification is required for the P.C. board.
1. Add a 4 70 n 1 /4 watt resistor from Pin 5 of N9 to ground.
'
2 . Delete C38, 100 pF cap (Pin 6 of N9 to ground)
(Near position R9)
Questions can be directed to our toll free number (800) 538-6892
New (D)OMllfNJOI™ A Battle of Strategy
The next night I took some guys from
the office over to play again. The whole
gang was as addicted as I was and we
decided that the first person to get all the
bricks off deserved a free lunch.
It was a week later that we found out
what happens when all the bricks are
gone. The whole thing starts over again .
Guess who won the lunch? Patty, the
mail clerk.
I finally did it two weeks later. Today
my high score is 682 and I'm still working
at it. By the way, I've decided that this is
a great way to relieve the stress of a hard
day's work. Next I plan to conquer
Dominos.
Signed,
Jason the Breakout King
Editor's Note: Breakout upright and cock-
tail versions are available now.
Atari has just released another exciting
new video action game. DOMINOS™ is
a one or two player highly competitive
strategy game with strong play appeal for
all ages. It is a prime example of an easy
to learn, hard to master, challenging game
that marks it another Atari winner.
DOMINOS™ pits one or two players
against one another in a head-to-head
battle of wits.
Players control the direction of a
simulated wall of dominos with a set of
four pushbuttons.
Each player's wall starts at opposite
sides of the 19" monitor. Each wall is
progressively built by pushing the appro-
priate button - left, right, up or down.
When a players' waU hits his own or
opponents', his wall "falls" drama ticaliy

just like real dominos, and the opponent
wins the point.
The object is to trap the other player.
Precise timing and planning are the keys
to winning.
A single player game plays like the two
player version, except the opponent is the
game's computer.
Two start buttons are provided fo r
selection of black or white dominos .
Exclusive operator options include
adjustability for number of points to win
game to 3, 4, 5 or 6, changing the length
of the game; variable volume control and
coinage - one or two coins per play, or
one coin for two plays.
Service features include a built-in
self-test program to check options and
help in on-the-spot troubleshooting, ex-
terior on-off switch and DURA-
STRESS™ tested solid state reliability.
Frank Ballouz, Atari National Sales
Manager commented "The Atari 'domino
effect' is not only a key visual attraction
feature of this game, but we think it is
also going to mean higher earnings for
operators and distributors."
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